October update. First person cam!

Hey guys!

So recently I have been working on a new feature for the game. Due to popular demand I will be adding a 1st person view from the cockpit of each of the players ships.

So far I’ve added it to the Manta and have been play testing it in a few of the levels. It really is pretty cool! Getting the camera to act just right has been a challenge, but it’s coming along pretty well. I should have some video footage of the tests up on YouTube soon.

Anyways, that’s pretty much all I have to report for now. I hope you are all enjoying the Fall season btw…it’s my favorite time of year!

~SF

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Post Kickstarter Failure…sort of.

Hey there,

Well…we gave it a good run, but just didn’t get to where we needed to go. Regardless, I want to sincerely thank all of you who backed the project. Even though it won’t get funded this time around, the game will continue production. To have reached close to 30% of the goal while being a relatively unknown indie game developer…I don’t think it’s anything to be too ashamed of.

After a bit of researching this campaign, along with some more aggressive marketing, we will be back with another Kickstarter later on in the year or early next year for sure! I hope you all stick around for that, and for the eventual release of the game.

Until next time!

 

~SF

Our Kickstarter is LIVE!

Hey guys!

Exciting news! We just launched our projects Kickstarter campaign! Woohoo! Please go check it out in the link here…

 

We would be very very appreciative of any support you can muster…whether it be by becoming a backer or just sharing the link. Just click on the little “K” in the upper left of the video above to link to the Kickstarter page. Thanks again for following us!

~SF

Time for the pitch video!

Hey guys!

As you may know by now I have been very busy prepping for our Kickstarter launch for the beginning of August. Most of that has been working on the write-up and rewards, but now I am gearing up for the fun part…the video!

A good friend of mine was kind enough to let me borrow his HD camera to do the pitch video. I will be getting ready to film that over the next couple of days. Once that is done, it will be on to the editing process, then uploading the video to the Kickstarter page.

All very exciting! I can’t wait to have you guys see what we have planned. Please stay tuned…it should be fun!

~SF~

Readying the Kickstarter and Searching for Interns!

Hi everyone!

Futuretech: Space Combat Academyย is about to get on Kickstarter by the end of July! Exciting! To all who have been following our project – thank you so much! We hope to see you guys interested in our tier packages when the campaign goes live…we’ll have art stuff, T-shirts, stickers and more for you!

Also: this is the last chance to request any kind of paraphernalia! Have something in mind you want to see in a reward tier? Let us know either here in the comments or on our Facebook!

AND….

WE ARE LOOKING FOR INTERNS!ย 

Social Media Marketing/Brand Copy Intern

Right now, imminently, we are looking for someone who is interested and/or has experience in marketing – specifically to online communities and managing that via social media. This involves creating engaging posts regularly, communicating with followers, updating the visuals, coming up with ideas for popularity influx – like contests/polls/giveaways, designing/sending out newsletters and emails when needed, and various clerical duties.

Even better if they are familiar with the Kickstarter campaign process! We need someone who enjoys exploring ways to interest the public in a product (ergo, a game – our game, haha) and help us elevate it!

You would also be listed in the game credits as part of the team! ๐Ÿ˜€

~G

Kickstarter Research is no Joke

Hi guys!

Just checking in to let you know that our Kickstarter will be on it’s way this summer, and that the planning for it is quite the endeavor! For people who might think it’s all just about figuring out what you need to make the game itself…there’s soooo much more to it!

One thing that kind of shocked me is how much of the funds are just for rewards fulfillment. Granted, if you don’t have any physical rewards it would bring the cost down, but that would be kind of boring…I mean who doesn’t want cool swag?!

On top of that cost you have the percentages that go to Kickstarter, the credit card processing service, game engine royalties, shipping costs, unexpected expenses, etc. The thing is you need to be prepared for all of it…so researching these costs is key!

Anyways, I thought I would share that little tid-bit of crowd source funding knowledge with you. I hope you all appreciate the effort when we launch it in late July/ early August.

Talk to you again soon!

 

~SF

Fear of Failure

Fear of failure is a funny thing. Not “ha-ha” funny, but rather an interesting conundrum. It sort of wants to work as a self-fulfilling prophecy. Case in point: I have reached a point in the development of my indie video game that, in order to proceed on the originally projected timeframe, I must seriously consider starting a crowdfunding campaign in order to achieve it. Granted, I could still work on it without the crowdfunding dollars…and I will, if need be…but the time to complete my project will jump from around 6-8 months to what amounts to probably a few more years.
The idea of asking people to contribute to my project scares the ever-living daylights out of me. Mostly because the thought of not collecting enough to meet the minimum amount to succeed will probably feel like, to me anyway, a public manifesto stating their collective lack of faith in my ability to deliver what I promise…which is a fun, entertaining video game. I know the real reasons would vary greatly…lack of expendable cash, the game not being their cup of tea…or any number of other reasons. However, the fear of that failure gnaws at my bones. It says to me…don’t try, you’ll just be disappointed…and humiliated. People will think you are a beggar…that you can’t make it happen on your own. That fear of failure wants to convince me to fail before I even try. It’s a hard feeling to shake.
The reason I am saying this at all publicly is that hopefully the people who might be feeling something similar in their own lives can look at me and see you’re not alone in feeling afraid to fail. It’s ok to feel like that…we’re only human. However, if we give into that fear…failure is an absolute. The only way to succeed is to try. Try your damn hardest! Do it regardless of what you think people may think of you, or what you may think of yourself…because the truth is, sometimes we all need a little help. If you are working hard towards a goal and are willing to put yourself out there to try and rally people to your cause, it’s nothing to be ashamed of. I’m not…neither should you.
The other reason I am saying this is to also get the word out in advance that I will be running the aforementioned crowdfunding campaign and will be making many posts about it in the very near future. If you could look at it and see if it’s something you can get behind, that would be fantastic. If it isn’t, that’s fine too…but if you could help me spread the word to those who may be interested I would be so extremely grateful.
Ok…the word is out. More shameless promotion to follow. ๐Ÿ˜‰
Thanks for your time.
~SF