Momentum!

Hey everyone! Gen here!

Just an update on the writerly side of things – everyone is working hard to complete Futuretech: Flight Academy, and already there is a pre-alpha (or rather, first-playable) version out to internal staff, which is awesome and exciting! So progress has taken a tangible step!

As always, the story is never, ever finished – and even now there are scripts being written for intros, radio chatter, reactions and briefs! The game flow and voice actors’ considerations dictate a lot of how that process goes, too.

And along with the writing comes new storyboards! Working on the trailer and changing an outcome for a character!

As people know, the game design document, comprised of pretty much everything that goes into the design process – art, writing, assets, published announcements, flow charts, info/lore sheets, controls, etc. etc. – is always changing, even up to the last second. Currently, the Legacy universe expands to its main game as well as Futuretech‘s, so a lot of its production is along the same story foundations. There’s a substantial amount of art and planning done already, and I’ve been looking into publishing processes for books lately – specifically art production books.

So, the question is…if our team could compile, publish and distribute a production book of sorts for Futuretech, would players be interested in it for an affordable price? Just an idea I’ve been kicking around for some time. All up in the air right now and ultimately up to the director, but it is something worth considering, what with many fans (including myself) being avid collectors of their fandoms’ production art books…

~G

Getting close to an Alpha test for FFA!

Hi guys!

Just wanted to check in and let you know that we are getting some major progress done on FUTURETECH FLIGHT ACADEMY (the smaller “mini-game” set to release ahead of LEGACY proper). I’ve recently been able to incorporate some much needed functionality for the mission selection and ship selection UI screens. Now that it is in place, the game is actually starting to feel like a “real game”…if that makes any sense.

Within a few more weeks I hope to have it at a point that will allow some early game testing for people outside of the project. I will keep you all informed so that when the alpha is ready, the criteria for applications for alpha testers will be made available for anyone who might be interested.

Ok, that’s it for now. Back to blueprint coding!

~SF