July has been shaping up to be yet another busy month for production behind the scenes. We have just taken on a new 3D modeling intern, Richard, who will be helping to produce more high poly sculpts of characters, armor, environments, etc. His stuff is really good…I am excited to see his take on our design philosophy . With an extra set of hands to help out, I’m hoping to get a few more characters modeled, textured, rigged and put into the UE4 engine to start testing. I will also be adding more character images and descriptions on the main website as we begin to get these characters thru the pipeline. So keep in touch…more exciting stuff is on the way!