Sample Storyboards!!

Hi all! It’s Gen again! 🙂

Last post was just a general rundown of things to come – outlines, timelines and storyboards all included, but this time I want to focus on storyboarding in particular. Now, I am new at this and am getting better and better, but still, it’s good to look back occasionally and see how far you’ve come at doing something.

At first, I started out with simple pencil sketches of camera shots put together to tell a story for a particular cutscene or the trailer for the game. I’m a bit embarrassed by them now, but that feeling is GOOD. It means improvement has happened. Once I began getting more comfortable with the process, I acquired better creative drawing software in which to take over the process, favoring the sketchy, general look of them. [I shall leave the finer details to those more practiced and artistic than I am! XD] But what I have coincides with the cutscene scripts for the voice actors/actresses, and gives the artists an idea of how the scene would play out, so they could have a visual foundation for the scene flow – a foundation that they could improve upon!

Icecap Discovery sbAyesha's Death sb2Ayesha's Death sbDaneel's Retelling sbReen Daneel Confrontation sbDaneel Reen Escape sb

So, enjoy these snippets! Big things to come!! 😀


Story and Storyboards!

Genevieve here! 😀

Legacy’s storyline is nearly finalized – an overhaul of its rather extensive outlines and timeline guides is in progress! Soon we will have all the complete, massive things for reference. And even after that, during its continued production, there certainly will be changes. Such is the ever-flexibility of writing, as everyone probably knows already. But whilst in the process of shaping the game’s plot and characters, it is fascinating to see how complex it has gotten so far. Fascinating and super exciting!!!

Anyway, the Legacy project completely introduced me to storyboarding – I confess I had not done so before – and really helped me grow as an artist! My weakness has always been composition. But I am trying to improve myself as I go – examining camera angles, dramatic lighting, etc. Watching sample animatics and studying other storyboards has really helped – in addition to just playing games or watching movies and studying their compositions, angles, etc. Immersion is the best education, after all. 🙂