Gen here! Again!
Just some thoughts on story development and character design. Of course, at this point, everything is fairly thought-out and nearly in its final stages for the Futuretech Flight Academy upcoming game. There’s some amazing concept/modeling/design art happening in regards to vehicles, weapons, environments…and characters!
There are, basically, unlimited discussions everywhere that analyze the significance of representation in all types of entertainment media – but especially within the realm of videogames now. This is natural, as it is a massive genre that has exploded along with the advancement of technology. Videogames are so versatile, and can really be almost whatever the audience wants – whether it’s a simple game of online Scrabble to Robot Unicorn Attack, or from Skyrim and Grand Theft Auto to VR gaming. There are fitness games, self-help games, adventure puzzle games and violence/horror simulators. This is a genre approaching the vastness of film and literature.
Yes, I know I’ve said this very same in a previous post some time ago. But it has only grown more true, I think.
This is why it is important to appreciate their power. Videogames are now part of the Humanities. They have been for a long time. The simple fact is, they significantly influence culture; especially our culture.
It is extremely important to recognize this.
Depending what the overall goal/purpose of the game is, there is a measure of responsibility upon the creators and the fans. (Yes, the fans. The great and terrible forces of fanbases are not to be underestimated!) It is always important to include all types of people in all types of life. It is important to represent them in our characters that we relate to and identify with in our media; in our humanities. It is particularly important to include diverse characters within games – because we do not merely stand by and watch; we take part in them.
Of course, the story may not support as much as is needed or wanted, but then questions need to be considered. We need to ask ourselves why. Is it for marketing purposes? Is it for historical accuracy? Is that version of historical accuracy accurate itself? Are stereotypes played into for a statement and/or purpose or just because that has been the status quo?
Obviously, no one is perfect. And group projects always must come to a compromised result/end product – that is the nature of them.
But it is our goal to always improve. This is only one area, of course. But we as humans tend to be drawn to the characters of a story, of a realm – so it makes the most sense to start with their transformation and development. Diversifying them and making them relatable both – is the key.