Exploration!

Hey everyone! Gen here!

SO – the game is still in progress, but moving along quickly! There is indeed a pre-alpha version available to staff as was mentioned in a previous post, but there are still scripts of chatter and communication direction in the works as the levels are edited. Still, it’s amazing to be part of a project and see it coalesce into a cohesive product!!! It’s an exciting time!!!

Personally, I’m also having a bit of fun exploring new skills and practicing existing ones. Currently taking a Python programming class with MIT through edX…so will see how that turns out. (Obviously you can all see I’m all about online learning and alternate education along with the traditional. It’s helpful, especially when you have a busy schedule.)

But besides that, I’m exploring some concept art and perspective practice…if you wish to follow what I’m doing art-wise, my Instagram is primarily for that sort of thing: g.d.franco. Check it out if interested! Currently trying to improve with environment sketches and three-point perspective.

Speaking of art and games…very soon, I will be broadcasting a Twitch series on concept art, writing and a handful of reaction Let’s Plays. Mostly art and storyboarding, though. Upon the startup, I’ll be creating content for Legacy’s universe, specifically. Again, if you are interested, keep an eye out for the channel gdfrancoart. Coming soon!

Haha – lots of self-promotion in this post. But it’s an FYI, if you all are interested. No pressure!

Also, a question for anyone: does anyone want to see Legacy on a particular social media platform? There is Twitter, Tumblr and Facebook already, but is anyone particularly interested in a Legacy-centric Instagram? Or even later on, a newsletter production booklet of some type? Just throwing about some more ideas.

~G

 

 

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Momentum!

Hey everyone! Gen here!

Just an update on the writerly side of things – everyone is working hard to complete Futuretech: Flight Academy, and already there is a pre-alpha (or rather, first-playable) version out to internal staff, which is awesome and exciting! So progress has taken a tangible step!

As always, the story is never, ever finished – and even now there are scripts being written for intros, radio chatter, reactions and briefs! The game flow and voice actors’ considerations dictate a lot of how that process goes, too.

And along with the writing comes new storyboards! Working on the trailer and changing an outcome for a character!

As people know, the game design document, comprised of pretty much everything that goes into the design process – art, writing, assets, published announcements, flow charts, info/lore sheets, controls, etc. etc. – is always changing, even up to the last second. Currently, the Legacy universe expands to its main game as well as Futuretech‘s, so a lot of its production is along the same story foundations. There’s a substantial amount of art and planning done already, and I’ve been looking into publishing processes for books lately – specifically art production books.

So, the question is…if our team could compile, publish and distribute a production book of sorts for Futuretech, would players be interested in it for an affordable price? Just an idea I’ve been kicking around for some time. All up in the air right now and ultimately up to the director, but it is something worth considering, what with many fans (including myself) being avid collectors of their fandoms’ production art books…

~G