Just checking in to let you know that our Kickstarter will be on it’s way this summer, and that the planning for it is quite the endeavor! For people who might think it’s all just about figuring out what you need to make the game itself…there’s soooo much more to it!
One thing that kind of shocked me is how much of the funds are just for rewards fulfillment. Granted, if you don’t have any physical rewards it would bring the cost down, but that would be kind of boring…I mean who doesn’t want cool swag?!
On top of that cost you have the percentages that go to Kickstarter, the credit card processing service, game engine royalties, shipping costs, unexpected expenses, etc. The thing is you need to be prepared for all of it…so researching these costs is key!
Anyways, I thought I would share that little tid-bit of crowd source funding knowledge with you. I hope you all appreciate the effort when we launch it in late July/ early August.
Talk to you again soon!